Imagine you’re building a LEGO city with your friends. In the traditional understanding of evolution (called Neo-Darwinism, aka Evolution 1.0), you and your friends are constantly making random changes to your LEGO city. The best changes (the ones that help your city survive and thrive) stick around.
In this case, if viruses were part of the game, they’d be like bullies trying to knock your LEGO buildings over. You and your friends would have to work out ways to protect your city from these bullies.
However, a new paper by Bill Miller, Arthur Reber, Perry Marshall and Frantisek Baluska offers a new way of looking at things, called Cognition-Based Evolution. Read more »




